Hello new user, we noticed you are not a member of our forum yet. Some topics are not visible to guest and you will be unable to receive access without logging in.



 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Please post any projects, you are involved in, on our Project Forum
Welcome to DragonWing Community.
Forum Administrators: Deshar, Luciole2831.
Forum Moderators: Masterswordsonicman, Red, SethEckos, Reborn574.
Please join our Forum Game.

Share | 
 

 Sound check: Waluigi

View previous topic View next topic Go down 
AuthorMessage
Naes-Igasu
Elder Dragon
Elder Dragon
avatar

Posts : 847
Join date : 2010-12-19
Age : 20
Location : florida

PostSubject: Sound check: Waluigi   Sun Jan 16, 2011 2:34 pm

Sound effects
[ ]Jump
[ ]Double Jump
[ ]Dizzy/Shield Break
[ ]Hurt
[ ]Get Up Attack
[ ]Ledge Hanger
[ ]Ledge Attack
[ ]Taunt
[ ]Win

Other sound effects
[ ]Throw Heavy Item >
[ ]Throw Heavy Item ^
[ ]Swing Bat(hard)
[ ]Swing Bat(light)
[ ]Swing Bat(dash)
[ ]Shoot Gun
[ ]Drown

Smashes
[ ]Combo (Each attack must be in a seperate .Gif animation then each of them into one animation.)
[ ]Up Smash [ ]Charging [ ]Attack
[ ]Side Smash [ ]Charging [ ]Attack
[ ]Down Smash [ ]Charging [ ]Attack
[ ]Dash Attack

Tilts
[ ]Up Tilt
[ ]Side Tilt
[ ]Down Tilt

Aerials
[ ]Neutral Aerial
[ ]Up Aerial
[ ]Forward Aerial
[ ]Back Aerial
[ ]Down Aerial

Grabs
[ ]Pummel
[ ]Up Throw
[ ]Down Throw
[ ]Forward Throw
[ ]Back Throw

Specials-If charging is not needed then leave the space for charging and attack space blank.
[ ]Neutral Special [ ]Charging [ ]Attack
[ ]Side Special [ ]Charging [ ]Attack
[ ]Up Special [ ]Charging [ ]Attack
[ ]Down Special [ ]Charging [ ]Attack
[ ]Final Smash

Others
[ ] Win theme


Last edited by Naes-Igasu on Sun Jan 16, 2011 2:37 pm; edited 1 time in total
Back to top Go down
View user profile
Naes-Igasu
Elder Dragon
Elder Dragon
avatar

Posts : 847
Join date : 2010-12-19
Age : 20
Location : florida

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 2:36 pm

I suggest we use his Mario party 8 and Mario Kart Wii voice pack. Cause i have both saved onto Winrar.
Back to top Go down
View user profile
Ultimatejp
Bearded Dragon
Bearded Dragon
avatar

Posts : 434
Join date : 2010-11-25
Age : 19
Location : Final Destination fighting Master hand with all the super smash bros characters

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 4:27 pm

Naes-Igasu wrote:
I suggest we use his Mario party 8 and Mario Kart Wii voice pack. Cause i have both saved onto Winrar.

Theres also waluigi sounds on Crusades folder we can use them to.
Back to top Go down
View user profile
Luciole2831
Admin
Admin
avatar

Posts : 1501
Join date : 2010-10-01
Age : 21
Location : Florida, United states of america

Forum Game Information
Level: 5
Class: Rogue
Guild:: None

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 4:30 pm

I don't even think we need to credit them for that since it doesn't belong to them o.o? Just credit nintendo...
Back to top Go down
View user profile http://freerun.ezboard.in
Naes-Igasu
Elder Dragon
Elder Dragon
avatar

Posts : 847
Join date : 2010-12-19
Age : 20
Location : florida

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 6:17 pm

Should we even credit Nintendo? Cause there just sound effects.
Back to top Go down
View user profile
Ultimatejp
Bearded Dragon
Bearded Dragon
avatar

Posts : 434
Join date : 2010-11-25
Age : 19
Location : Final Destination fighting Master hand with all the super smash bros characters

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 6:52 pm

This website has sound/voices for the characters.
http://www.mfgg.net/
Back to top Go down
View user profile
Masterswordsonicman
Moderator
Moderator
avatar

Posts : 747
Join date : 2010-12-12
Age : 21
Location : Argentina

Forum Game Information
Level: 6
Class: Colosseum Champion
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:07 pm

Do we even have bats?

anyway for the jumping noises, you can also use mario's.
Back to top Go down
View user profile
Naes-Igasu
Elder Dragon
Elder Dragon
avatar

Posts : 847
Join date : 2010-12-19
Age : 20
Location : florida

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:11 pm

That'd work, but we still need all the others.
Back to top Go down
View user profile
Deshar
Admin
Admin
avatar

Posts : 1931
Join date : 2010-10-04
Age : 28
Location : England

Forum Game Information
Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:28 pm

Naes-Igasu wrote:
Should we even credit Nintendo? Cause there just sound effects.
The voice clips would require credit.

_________________
Kick Ass "He can sing."
XP "He can dance."
Lmao "He's got radioactive pants."
Happy "Look out, here comes the Spiderman."
Ninja "..."

Back to top Go down
View user profile
Masterswordsonicman
Moderator
Moderator
avatar

Posts : 747
Join date : 2010-12-12
Age : 21
Location : Argentina

Forum Game Information
Level: 6
Class: Colosseum Champion
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:32 pm

You only have to worry about when he get's hurt and when's he's attacking.

The "other sound effects" aren't necessary since characters don't say sound effects when they throw something(I may be wrong on this)

Drowning you shouldn't worry about now, not until we have a stage with water.

Tilts? I'm guessing that it means dodge, is there a sound effect there?

Win theme, I don't think we have win theme's yet, and I don't know if we're GOING to have them.

The rest will pretty much have to depend on his attacks.



_________________
The path of the righteous man is beset on all sides with the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and good will shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon those with great vengeance and with furious anger those who attempt to poison and destroy my brothers. And you will know that my name is the LAW when I lay my vengeance upon thee.
Back to top Go down
View user profile
Deshar
Admin
Admin
avatar

Posts : 1931
Join date : 2010-10-04
Age : 28
Location : England

Forum Game Information
Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:36 pm

Masterswordsonicman wrote:
You only have to worry about when he get's hurt and when's he's attacking.

The "other sound effects" aren't necessary since characters don't say sound effects when they throw something(I may be wrong on this)

Drowning you shouldn't worry about now, not until we have a stage with water.

Tilts? I'm guessing that it means dodge, is there a sound effect there?

Win theme, I don't think we have win theme's yet, and I don't know if we're GOING to have them.

The rest will pretty much have to depend on his attacks.


You forgot about taunt.

_________________
Kick Ass "He can sing."
XP "He can dance."
Lmao "He's got radioactive pants."
Happy "Look out, here comes the Spiderman."
Ninja "..."

Back to top Go down
View user profile
Masterswordsonicman
Moderator
Moderator
avatar

Posts : 747
Join date : 2010-12-12
Age : 21
Location : Argentina

Forum Game Information
Level: 6
Class: Colosseum Champion
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:41 pm

Right, there aren't any taunts in this game O.O
Back to top Go down
View user profile
Deshar
Admin
Admin
avatar

Posts : 1931
Join date : 2010-10-04
Age : 28
Location : England

Forum Game Information
Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 7:48 pm

Masterswordsonicman wrote:
Right, there aren't any taunts in this game O.O

There may be in the future.

_________________
Kick Ass "He can sing."
XP "He can dance."
Lmao "He's got radioactive pants."
Happy "Look out, here comes the Spiderman."
Ninja "..."

Back to top Go down
View user profile
SethEckos
Moderator
Moderator
avatar

Posts : 90
Join date : 2010-11-24
Age : 24
Location : Babylon

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 8:41 pm

There is taunts in the game, press F1 for info during the game.

_________________
- Seth
Back to top Go down
View user profile
Luciole2831
Admin
Admin
avatar

Posts : 1501
Join date : 2010-10-01
Age : 21
Location : Florida, United states of america

Forum Game Information
Level: 5
Class: Rogue
Guild:: None

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 9:01 pm

Well i know there is some kind of sound on every attack and voice clips on most of them also.
Back to top Go down
View user profile http://freerun.ezboard.in
Deshar
Admin
Admin
avatar

Posts : 1931
Join date : 2010-10-04
Age : 28
Location : England

Forum Game Information
Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 9:15 pm

From the look of the script there's no sound effects for the taunts...Or I've missed something in the script...

_________________
Kick Ass "He can sing."
XP "He can dance."
Lmao "He's got radioactive pants."
Happy "Look out, here comes the Spiderman."
Ninja "..."

Back to top Go down
View user profile
Naes-Igasu
Elder Dragon
Elder Dragon
avatar

Posts : 847
Join date : 2010-12-19
Age : 20
Location : florida

PostSubject: Re: Sound check: Waluigi   Sun Jan 16, 2011 9:29 pm

Just so everyone knows a tilt is not a dodge. It's the exact opposite of a smash attack.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Sound check: Waluigi   

Back to top Go down
 
Sound check: Waluigi
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Right channel does not sound nearly as loud as the left
» Quick troubleshooting guide for Dynaco tube amps
» Check this wagon out!
» Sculptress of Sound: The Lost Works of Delia Derbyshire
» Flash Sigs : Must Check em Out !

Permissions in this forum:You cannot reply to topics in this forum
 :: Multimedia and Member Projects :: Projects :: Super Smash Bros. Revolution :: Sound Check.-
Jump to: