| | Should we have an adventure mode? | |
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Luciole2831 Admin


Posts: 1501 Join date: 2010-10-02 Age: 16 Location: Florida, United states of america
Forum Game Information Level: 5 Class: Rogue Guild:: None
 | Subject: Should we have an adventure mode? Thu Jan 20, 2011 6:49 am | |
| Discuss. Should we have something like the meele adventure mood where you go through different obstacles on every level? Or like brawl where it has a story line ( Somewhat? )? or should we not have one at all. |
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Naes-Igasu Elder Dragon


Posts: 847 Join date: 2010-12-19 Age: 16 Location: florida
 | Subject: Re: Should we have an adventure mode? Thu Jan 20, 2011 7:53 am | |
| Story mode, we need one... But the story lines will be hard, and we can animate the cutscenes in Flash. |
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Deshar Admin


Posts: 1931 Join date: 2010-10-04 Age: 24 Location: England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
 | Subject: Re: Should we have an adventure mode? Thu Jan 20, 2011 5:15 pm | |
| Storylines? I like coming up with storylines. :) _________________  "He can sing."  "He can dance."  "He's got radioactive pants."  "Look out, here comes the Spiderman."  "..."  |
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Masterswordsonicman Moderator


Posts: 747 Join date: 2010-12-12 Age: 17 Location: Argentina
Forum Game Information Level: 6 Class: Colosseum Champion Guild:: Masters of Conflict
 | Subject: Re: Should we have an adventure mode? Thu Jan 20, 2011 7:42 pm | |
| Yes, should we talk about the storyline here or in another thread? |
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Deshar Admin


Posts: 1931 Join date: 2010-10-04 Age: 24 Location: England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
 | Subject: Re: Should we have an adventure mode? Thu Jan 20, 2011 8:20 pm | |
| Well the storyline would be apart of the adventure mode, so I'd say it's still on topic to post about it here. _________________  "He can sing."  "He can dance."  "He's got radioactive pants."  "Look out, here comes the Spiderman."  "..."  |
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Naes-Igasu Elder Dragon


Posts: 847 Join date: 2010-12-19 Age: 16 Location: florida
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 1:08 am | |
| Who would like to start of? |
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Ultimatejp Bearded Dragon


Posts: 434 Join date: 2010-11-26 Age: 15 Location: Final Destination fighting Master hand with all the super smash bros characters
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 1:10 am | |
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Naes-Igasu Elder Dragon


Posts: 847 Join date: 2010-12-19 Age: 16 Location: florida
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 1:12 am | |
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Ultimatejp Bearded Dragon


Posts: 434 Join date: 2010-11-26 Age: 15 Location: Final Destination fighting Master hand with all the super smash bros characters
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 1:14 am | |
| I will start but first what is the story going to be about like ssf2 flash of shadows brawl subspace and that what is are story called we need to think of a name before we do the story. |
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Naes-Igasu Elder Dragon


Posts: 847 Join date: 2010-12-19 Age: 16 Location: florida
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 1:30 am | |
| The name should come after the story, because the name should describe the story. |
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SethEckos Moderator


Posts: 90 Join date: 2010-11-24 Age: 20 Location: Babylon
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 3:23 am | |
| It should have some religion involved into it. _________________ - Seth
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Deshar Admin


Posts: 1931 Join date: 2010-10-04 Age: 24 Location: England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 3:30 am | |
| Why's that Seth? _________________  "He can sing."  "He can dance."  "He's got radioactive pants."  "Look out, here comes the Spiderman."  "..."  |
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Masterswordsonicman Moderator


Posts: 747 Join date: 2010-12-12 Age: 17 Location: Argentina
Forum Game Information Level: 6 Class: Colosseum Champion Guild:: Masters of Conflict
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 5:32 am | |
| Okay let see:
For there to be a story, first there has to be a problem, more specifically a problem that gets solved by fighting a common enemy. so here are the questions:
1- Who will be the villain? 2-his subordinates? 3-WHY is the villain attacking?
let's start by solving these questions to decide WHO will be the villain.
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SethEckos Moderator


Posts: 90 Join date: 2010-11-24 Age: 20 Location: Babylon
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 6:31 am | |
| | Deshar wrote: | | Why's that Seth? |
Because i am Hebrew, Nothing that big just subliminal messages Bible scriptures.
Example " But they that wait upon the LORD shall renew their strength; they shall mount up with wings as eagles; they shall run, and not be weary; and they shall walk, and not faint. "
Maybe Pitt Waiting for his rezerection to earth and God calls apon him....... _________________ - Seth
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Naes-Igasu Elder Dragon


Posts: 847 Join date: 2010-12-19 Age: 16 Location: florida
 | Subject: Re: Should we have an adventure mode? Fri Jan 21, 2011 8:37 am | |
| | SethEckos wrote: | | Deshar wrote: | | Why's that Seth? |
Because i am Hebrew, Nothing that big just subliminal messages Bible scriptures.
Example " But they that wait upon the LORD shall renew their strength; they shall mount up with wings as eagles; they shall run, and not be weary; and they shall walk, and not faint. "
Maybe Pitt Waiting for his rezerection to earth and God calls apon him....... |
@Seth: That's actually a good idea Seth! No wonder your the boss.
@Msword: We need to make a custom enemies, a scenery that that people are interested in. |
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| | Should we have an adventure mode? | |
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