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 *DEMO 1 RELEASED* Desert Hero

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Deshar
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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Fri Jan 28, 2011 11:48 am

You know, if you weren't gonna stick to the saturday deadline then you could have just said. Instead of editing your post...And I know you edited your postbecaue it says edited January 28th.

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mashbros
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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Sun Jan 30, 2011 1:40 am

well SORRY! I was away at Saturday! At a resort. I changed it to Friday coz I wouldn't have announced the winner until Sunday!
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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Sun Jan 30, 2011 2:57 pm

Yea i meant 50,000 but didn't notice the extra 0 awww well X3
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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Mon Jan 31, 2011 4:27 pm

All I said was you didn't need to edit your post, it would have been clearer to those who'd responded if you'd simply made a new post stating that you were changing the date.

There really was no need for all capitols.

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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Wed Feb 02, 2011 10:36 pm

Due to Cyclone Yasi. I didnt release the demo yesterday:

Download demo 1.exe from Host-A


Game Controls:

W- Jump
A- Run Left
D- Run Right
S- Duck
Left Click- Swing Sword (Click three times for a three attack combo)
Right Click- Block
Right Click + Left Click- Counter Attack
F1- Game Manual


Last edited by mashbros on Sat Feb 05, 2011 1:39 am; edited 2 times in total
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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Mon Feb 07, 2011 2:28 pm

There are some things I don't like about the game.
1. The game is so zoomed in that not only are the pixels really big, but it's really hard to see if anything is about to happen since it'll appear so close to you when it comes on screen that it's hard to react.
2. Level one with Ninjas that can throw projectiles, attack you directly AND break your sheild with power shots...Amping up the difficulty abit much on the first level aren't we?
3. I don't know how to play and I'm being thrown straight into the game, when I first looked at it I was like...What am I suppossed to do? If I didn't know that gamemaker hasd an F1 function that brings up information I'd have never figured out the controls.
4. You can't turn around while attacking, I go to attack and click three times, ninja jumps over me and I'm stuck waiting for my combo to end before I can turn around. He throws projectiles at me while I'm waiting for my combo to end.
5. I was confused at the background, is this game 2D or 3D? It looks like it might be 2.5D but the only 3D thing about it seems to be the sand...So its very offputting that the sand looks completely different to everything else.
6. Counter, looks like you want the player to reply on this, but timing it right is difficult, especially since Ninjas can break your sheild.

But there were bits I did like.
1. I can block all the time if I want to (apart from ninjas power attacks). Haha you can't get me...Wait I should probably attack them shouldn't I?
2. The 2D sprites fit really well together.
3. I know I said I don't like the counter move, but it definately shows you've put some thought into the battle system and thats a good thing.
4. Bandits die quickly. yeah take that you blood thirsty morons...I'm getting too into this.
5. You can block even while facing away from your opponent, I like this since it doesn't look like you can turn around while blocking.

I would suggest puttng in a little icon that tells you to press F1 for the controls, also what's my health, it'd be nice to see how many hits I have left on me. And there is a bit of writing that says loading, don't tell me I died on the loading screen...

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Happy "Look out, here comes the Spiderman."
Ninja "..."

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PostSubject: Re: *DEMO 1 RELEASED* Desert Hero   Thu Feb 24, 2011 11:04 am

Hows the game coming along Mashy?

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