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 Equipment Market

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Deshar
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Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Equipment Market   Wed Jun 08, 2011 4:03 pm

Basic Equipment

Weapons
Basic Sword (Strength +5) {Teaches Warrior Class: AP Required to learn = 10} Money: 30
Basic Staff (Wisdom +5) {Teaches Magic Castor Class: AP Required to learn = 10} Money: 30
Basic Throwing Knife (Strength +2, Wisdom +2, Speed +1) {Teaches Knife-thrower Class: AP Required to learn = 10} Money: 30

Armor
Basic Armor (Health +3) {Teaches Warrior Class: AP Required to learn = 10} Money: 20
Basic Robes (Effect Resist +3) {Teaches Magic Castor Class: AP Required to learn = 10} Money: 20
Basic Rags (Effect Resist +1, Health +1, Speed +1) {Teaches Rogue Class: AP Required to learn = 10} Money: 20

Attachments
Basic Arm-protectors (Health +2) {Teaches Rogue Class: AP Required to learn = 10} Money: 15
Basic Gloves (Effect Resist +2) {Teaches Knife-thrower Class: AP Required to learn = 10} Money: 15


Last edited by Deshar on Wed Jul 20, 2011 8:49 am; edited 29 times in total
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Deshar
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Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Equipment Market   Wed Jun 08, 2011 4:04 pm

Novice Equipment

Weapons
Bronze Sword (Strength +10) {Teaches Soldier Class: AP Required to learn = 25} Money: 340
Long Sword (Strength +5, Speed +3) {Teaches Swordsman Class: AP Required to learn = 35} Money: 250
Bronze Axe (Strength +15, Speed -5) {Teaches Heavy Class: AP Required to learn = 25} Money: 340
Pine Staff (Wisdom +10) {Teaches Apprentice Magician Class: AP Required to learn = 20} Money: 300
Tin Rod (Health +2, Strength +2, Wisdom +2, Effect Resist + 2, Speed +2) {Teaches Booster Class: AP Required to learn = 25} Money: 340
Pine Pole (Strength +5, Wisdom +5) {Teaches Alchemist Class: AP Required to learn = 30} Money: 370
Throwing Knife (Strength +7, Speed +1) {Teaches Ranger Class: AP Required to learn = 20} Money: 220
Thieves Knife (Strength +8, Effect Resist +2) {Teaches Thief Class: AP Required to learn = 25} Money: 340
Dart Gun (Strength +6, Speed +2) {Teaches Gunner Class: AP Required to learn = 35} Money: 250

Armor
Bronze Armor (Health +10) {Teaches Soldier Class: AP Required to learn = 25} Money: 340
Tin Chainmail (Health +7, Speed +1) {Teaches Gunner Class: AP Required to learn = 35} Money: 250
Woolen Robes (Health +5, Wisdom +4) {Teaches Bard Class: AP Required to learn = 10} Money: 260
Cotton Robes (Health +2, Wisdom + 8) {Teaches Apprentice Magician Class: AP Required to learn = 20} Money: 300
Tattered Clothing (Health +4, Effect Resist +3, Speed +3) {Teaches Theif Class: AP Required to learn = 25} Money: 340
Tattered Training Trousers (Health +4, Strength +4, Speed + 2) {Teaches Fighter Class: AP Required to learn = 30} Money: 370

Attachments
Bronze Ring (Wisdom +4) {Teaches Alchemist Class: AP Required to learn = 30} Money: 130
Straw Hat (Health +2) {Teaches Drifter Class: AP Required to learn = 10} Money: 30
Goggles (Health +2, Speed +1) {Teaches Gunner Class: AP Required to learn = 35} Money: 95
Bronze Sheild (Health +5) {Teaches Defender Class: AP Required to learn = 20} Money: 175
Tattered Shoes (Health +1, Speed +2) {Teaches Thief Class: AP Required to learn = 25} Money: 80
Sheathe (Strength +4) {Teaches Swordsman Class: AP Required to learn = 35} Money: 140
Arm-protectors (Health +4, Strength +1) {Teaches Fighter Class: AP Required to learn = 30} Money: 200
Rubber Gloves (Strength +2, Effect Resist +2) {Teaches Ranger Class: AP Required to learn = 20} Money: 110
Colosseum Trophy (Health +2, Strength +2, Wisdom +2,Effect Resist +2, Speed +2) {Teaches Colosseum Champion Class: AP Required to learn = 0} Money: Win in a Colosseum Tornament


Last edited by Deshar on Tue Aug 02, 2011 6:03 pm; edited 23 times in total
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Deshar
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Posts : 1931
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Age : 28
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Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Equipment Market   Wed Jun 08, 2011 4:06 pm

Intermediate Equipment

Weapons
Iron Sword (Health +10, Strength +15) {Teaches Knight Class: AP Required to learn = 90} Money: 1370
Polearm ((Health +10, Strength +10, Effect Resist +5) {Teaches Dragoon Class: AP Required to learn = 200} Money: 2145
Katana (Strength +10, Speed +8) {Teaches Samourai Class: AP Required to learn = 150} Money: 1660
Heavy Axe (Health +15, Strength +15, Speed -10) {Teaches Brute Class: AP Required to learn = 90} Money: 1310
Skimetars (Strength +30, Speed -10) {Teaches Berserker Class: AP Required to learn = 200} Money: 2095
Maple Staff (Health +15, Wisdom +10) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1370
Magic Wand (Health+5, Wisdom +10, Effect Resist +10) {Teaches Magician Class: AP Required to learn = 70} Money: 860
Copper Rod (Effect Resist +20) {Teaches Enhancer Class: AP Required to learn = 90} Money: 1310
Arcane Runes (Health -15, Wisdom +15, Effect Resist +15) {Teaches Necromancer Class: AP Required to learn = 200} Money: 1975
Maple Pole (Wisdom +15, Effect Resist +10) {Teaches Elementalist Class: AP Required to learn = 115} Money: 1550
Iron Needle (Strength -30, Wisdom +25, Effect Resist +25) {Teaches Scientist Class: AP Required to learn = 150} Money: 1700
Kunai (Health +5, Strength +5, Speed +10) {Teaches Assasin Class: AP Required to learn = 90} Money: 1310
Bow and Arrows (Strength +10, Speed +10) {Teaches Archer Class: AP Required to learn = 70} Money: 800
Iron Dagger (Effect Resist +5, Speed +15) {Teaches Criminal Class: AP Required to learn = 90} Money: 1310
Lucky Coin (Strength -50, Wisdom -50, Effect Resist +100) {Teaches Gambler Class: AP Required to learn = 90} Money: 2500
Pistol (Strength +10, Wisdom -10, Speed +15) {Teaches Gun Slinger Class: AP Required to learn = 150} Money: 1630
Shotgun (Strength +10, Wisdom -20, Effect Resist +10, Speed +10) {Teaches Sharp Shooter Class: AP Required to learn = 115} Money: 1320
Mechanical Arms (Health +5, Strength +25, Wisdom +5, Effect Resist +10, Speed -30) {Teaches Mechanic Class: AP Required to learn = 90} Money: 1280

Armor
Iron Armor (Health +25, Speed -10) {Teaches Knight Class: AP Required to learn = 90} Money: 1280
Iron Vest (Health +20, Speed -5) {Teaches Dragoon Class: AP Required to learn = 200} Money: 1975
Chainmail Vest (Health +15) {Teaches Gun Slinger Class: AP Required to learn = 150} Money: 1630
Lab Coat (Wisdom +5, Effect Resist +10) {Teaches Scientist Class: AP Required to learn = 150} Money: 1630
Nylon Robes (Health +10, Wisdom +5) {Teaches Young Herbalist Class: AP Required to learn = 70} Money: 740
Cloth Robes (Health +10, Wisdom +5) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1280
Dark Clothing (Health +5, Speed +10) {Teaches Assasin Class: AP Required to learn = 90} Money: 1280
Villager Clothing (Health +10, Speed +5) {Teaches Vigelante Class: AP Required to learn = 90} Money: 1280
Plain Vest (Health +5, Strength +10) {Teaches Experienced Fighter Class: AP Required to learn = 115} Money: 1430
Worn Trousers (Health +5, Strength +5, Wisdom +5, Effect Resist +5, Speed +5) {Teaches Travellor Class: AP Required to learn = 70} Money: 860

Attachments
Arcane Ring (Health -10, Wisdom +10, Effect Resist +10) {Teaches Necromancer Class: AP Required to learn = 200} Money: 1815
Silver Ring (Health +7, Wisdom +5) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1240
Cloth Hat (Health +2, Strength +2, Wisdom +2, Effect Resist +2, Speed +2) {Teaches Travellor Class: AP Required to learn = 70} Money: 690
Helmet (Health +8, Strength +8, Speed -6) {Teaches Brute Class: AP Required to learn = 90} Money: 1190
Targetting Goggles (Strength +6, Wisdom -8, Effect Resist +6, Speed +6) {Teaches Sharp Shooter Class: AP Required to learn = 115} Money: 1320
Shaded Glasses (Health +7, Speed +3) {Teaches Vigelante Class: AP Required to learn = 90} Money: 1190
Iron Sheild (Health +10) {Teaches Guard Class: AP Required to learn = 70} Money: 690
Running Shoes (Health +2, Strength +8) {Teaches Experienced Fighter Class: AP Required to learn = 115} Money: 1320
Expensive Shoes (Strength -25, Wisdom -25, Effect Resist +50) {Teaches Gambler Class: AP Required to learn = 90} Money: 1500
Re-enforced Sheathe (Strength +6, Speed +5) {Teaches Samourai Class: AP Required to learn = 150} Money: 1570
Spiked Arm-guards (Strength +10) {Teaches Berserker Class: AP Required to learn = 200} Money: 1815
Cloth Gloves (Strength +4, Speed +6) {Teaches Archer Class: AP Required to learn = 70} Money: 690
Airboard (Speed +12) {Teaches Air Rider Class: AP Required to learn = 200} Money: 1885
Gold Crown (Health +50) {Teaches Royal Class: AP Required to learn = 500} Money: 10000


Last edited by Deshar on Wed Sep 21, 2011 11:57 pm; edited 34 times in total
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Deshar
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Posts : 1931
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Age : 28
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Forum Game Information
Level: 6
Class: Swordsman
Guild:: Masters of Conflict

PostSubject: Re: Equipment Market   Wed Jun 08, 2011 4:07 pm

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